With RimWorld using basic vector imagery, I have quickly gained a deep understanding on how the art should look to fit the game perfectly. I have began creating mods that quickly became popular on the Steam Workshop, with several thousands of subscriptions and hundreds of people giving feedback.
I have always wanted to expand on the fields I found lacking in RimWorld. Instead of creating something entirely new, "mod-worthy" and groundbreaking, I just wanted to really add more of the same, as I believe there is a scope for improvement, and after all, content is something noone will turn their back to.
I have also created beautiful description art to catch the attention of potential users. People scrolling down on Steam Workshop need a little push in order to fully devote their attention - this is the way I have actually got my community engaged.
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